Nathalie Sinclair: Unterschied zwischen den Versionen

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* consequences of embodied cognition in mathematics thinking and learning
* consequences of embodied cognition in mathematics thinking and learning
* role of the aesthetic in the development of mathematics as a discipline and in the understandings of both research mathematicians and school learners
* role of the aesthetic in the development of mathematics as a discipline and in the understandings of both research mathematicians and school learners
* how digital technologies – and [[DGS|dynamic geometry software]] in particular – changes the way people think, move and feel mathematically
* impact of digital technologies – and [[DGS|dynamic geometry software]] in particular – on the way people think, move and feel mathematically


== Projekte ==
== Projekte ==